Skip to content

OLED

OLED Engineering Kits User Manual

All Rights Reserved Worldwide

NKK Switches makes no warranty for the use of these products and assumes no responsibility for any errors, which may appear in this document, nor does it make a commitment to update the information contained herein. SmartDisplay is a trademark of NKK Switches. All Engineering Kits are tested 100% and programmed with the default images and attributes. As the firmware for these kits can be modified by the customer, any damage caused by a customer mistake is not warrantied.

The Engineering Kits (IS-ENG-KIT-xx) are designed to accelerate the incorporation of the SmartDisplay family of products into real world applications by, not only familiarizing design engineers to the SmartDisplay products, but also as a development platform for experimentation and design viability testing.

The controller used for OLED SmartDisplays is the S02L2. The schematic is at the end of this document. The C language source codes and a Windows based communication software, Engineering Kits Communicator, can be downloaded from our Software Downloads page. The software is designed to download images, attributes, and manual commands as well as display responses from the kit.

Features of the S02L2:

  • Controls up to two OLED SmartDisplays.
  • 16M on-board NOR flash memory to store images, attributes, or any other information.
  • Serial communication via USB (115.2K, 1 start bit, 8 bit, 1 stop bit).
    • Additional serial communication via UART connector available on S02L2 for Arduino/Raspberry Pi/Microcontroller interface
  • Auxiliary port with 7 I/O pins of microcontroller to control/sense other user-defined applications.
  • Stand-alone or real-time operation.
  • Preprogrammed for basic operation.
  • Reports via USB the switch closures and releases, timer expirations, and addresses of the images displayed.
  • Programmable for changing the displayed images based on switch actuations and user defined timers.
  • Schematics and firmware are provided for user firmware customization.
  • User can program the Engineering Kits using a PICKIT3 debugger and pin adaptor.
  • The kits come with a 6-foot USB 2.0 A to Mini-B cable (IS-USB1).
  • Power Specs: 3.5V to 5.5V.
  • Maximum current: 150mA@5VDC.
  • Can be powered either by USB or by optional 5V power connection (.100” spacing).
  • Window based software is provided for communication.
    • Accepts bitmap files, then extracts the images and downloads them to the controller.
    • Allows typing of commands and downloading to the controller.
    • Extracts HEX or ASCII data from Excel files and downloads to the controller.
    • Messages to and from the controller are displayed in different colors.

There are 4 products in OLED family: a frameless pushbutton, a standard pushbutton, a display, and a monochrome rocker. All OLEDs except the rocker use the same OLED controller on-board.

SwitchPNPixelsSocket
Frameless OLED Pushbutton ISF15ACP496x64AT9704-085L
OLED Pushbutton ISC15ANP464x48AT9704-085L
OLED Display ISC01P52x36AT9704-085M
OLED Rocker IS18WWC1W96x64Panel Mount

Possible Engineering Kits Using the S02L2 Controller

Section titled “Possible Engineering Kits Using the S02L2 Controller”

Many Engineering Kits can be made with the S02L2 controller simply by soldering on various sockets (table below). All the Engineering Kits come with switches/display on the sockets and a USB cable.

Engineering Kit Part NumberSwitch/Display 1PN 1Switch 2PN 2
IS-ENG-KIT-7-DSOLED DisplayISC01POLED PushbuttonISC15ANP4
IS-ENG-KIT-7-FSFrameless OLED PushbuttonISF15ACP4OLED PushbuttonISC15ANP4
IS-ENG-KIT-7-FFFrameless OLED PushbuttonISF15ACP4Frameless OLED PushbuttonISF15ACP4
IS-ENG-KIT-8-ROLED RockerIS18WWC1W
IS-ENG-KIT-7-DS
IS-ENG-KIT-7-FS
IS-ENG-KIT-7-FF
IS-ENG-KIT-8-R

The firmware is written such that it is easy to modify or add features. Only basic features are implemented in the factory default to keep the firmware easy to follow. As such it is not optimized. For example, the current firmware can send about 10 frames of Frameless OLED images per second. With the same controller, it is possible to send about 50 frames per second.

OLED Rocker is controlled independently of the color OLED versions and has its own set of attributes.

All OLEDs have the same on-board controller. However, they have different initializations and pixel fields. A code, (Eng Kit code), set in the firmware, specifies the type of OLED product at each position. This code determines that each position is initialized with the proper OLED initialization and images for the associated OLED product.

Eng kit codes:
Eng KitSwitchesCode
IS-ENG-KIT-7-FFFrameless switch 1 and Frameless switch 200H
IS-ENG-KIT-7-FSFrameless switch 1 and Standard switch 201H
IS-ENG-KIT-7-DSDisplay switch 1 and Standard switch 202H
IS-ENG-KIT-8-RRocker switch03H

It is very important to have this code correct as wrong initialization can damage the OLED product. This code is saved in the EEPROM of the microcontroller. If the EEPROM of the microcontroller has not been programmed, the default value from firmware code is saved to the EEPROM and used (found in the GetCurrentDevKit() function) which is 00H. Make sure that when modifying the firmware that the default code in the firmware is selected to match the Engineering Kit in use.

The firmware communicates to a host computer via RS232 to USB. Any data sent from the host are received via interrupt and placed in a receive buffer. The data get processed in the main program. Any transmit datum is put in a transmit buffer. Each timer interrupt transmits a byte from the transmit buffer if it is not empty. The firmware also handles read and write operations from and to the external flash memory, as well as controls the color OLEDs and the OLED Rocker. The communication protocol is outlined in following sections.

The 16M flash memory is a NOR flash and as such, when writing to the memory, it can only turn an ON cell to the OFF state. The erase command turns all the cells to the ON state. If images or other data on the flash memory needs to be changed then it is required that the erase command be sent first. The flash memory has partial erase commands available, however, as of the first firmware release date only the complete erase is implemented in the firmware.

The 7 I/O pins in the auxiliary port are initialized as inputs with weak pull-ups. These pins can be used to sense or control in user-defined custom applications.

The flash memory is set up to save up to 511 images and attributes each for all 4 switch types (Frameless, Standard, Display, Rocker). Two bytes are needed to address an image or attributes.

AddressOLED 52x36OLED 64x48OLED 96x64OLED Color AttributesOLED Rocker 96x64OLED Rocker Attribute
0001ImageImageImageAttribute BlockImageAttribute Block
0002ImageImageImageAttribute BlockImageAttribute Block
ImageImageImageAttribute BlockImageAttribute Block
ImageImageImageAttribute BlockImageAttribute Block
01FEImageImageImageAttribute BlockImageAttribute Block
01FFImageImageImageAttribute BlockImageAttribute Block
Size3,744 bytes6,144 bytes12,288 bytes16 bytes768 bytes16 bytes

OLED Standard/Frameless/Display Attribute Block

Section titled “OLED Standard/Frameless/Display Attribute Block”
NameCurrent addressEnd address for the loopTimer1 for the loopTimer2 for the loopNext address for SW1 upon switch pressNext address for SW2 upon switch pressJump address for SW1 at the end of the loopJump address for SW2 at the end of the loopReservedReserved
Range0000 to 01FF0000 to 01FF00 to FF00 to FF0000 to 01FF0000 to 01FF0000 to 01FF0000 to 01FFReservedReserved
# of bytes2211222211
NameCurrent addressEnd address for the loopTimer1 for the loopTimer2 for the loopNext address upon top pressNext address upon middle pressNext address upon bottom pressJump address at the end of the loopReservedReserved
Range0000 to 01FF0000 to 01FF00 to FF00 to FF0000 to 01FF0000 to 01FF0000 to 01FF0000 to 01FFReservedReserved
# of bytes2211222211

Each switch has an associated active Attribute Block in the RAM. Additionally each switch is associated to an active display address. If the system detects an image needs changing, the image from the flash memory address of the active address is transferred to the switch .

An address is assigned to a switch via switch press, timer expiration, or upon power-up. Before an address is assigned to a switch, the controller checks the Attribute Block in the flash at the assigned address. If the first two bytes are equal to the assigned address, the Attribute Block from flash is loaded to the active Attribute Block. After loading, the active display is loaded based on the attributes. If Timer1 does not equal zero, the loop timer starts running. If the first two bytes of the attribute block are not equal to the assigned address, no action is taken.

If Timer1 does not equal zero, a loop timer is started. The loop timer is calculated by multiplying Timer1 and Timer2. When the loop timer expires the displayed address is compared to the End Address. If they are equal, and the jump addresses for SW1/SW2 do not equal zero, then the jump addresses become the new active addresses for switch1 and switch2. Then the attributes and images are loaded accordingly. If the jump addresses of SW1/SW2 are equal to zero, there is no change to the active addresses and the loop restarts for the associated switch. If the displayed address and the End Address are not equal, then the displayed address + 1 is loaded as the displayed address and the image is sent to the switch. The loop timer then restarts.

When a switch is pressed, if the press addresses for SW1/SW2 of the active Attribute Block are not equal to zero they become the active addresses for switch1 and switch2, and are sent to the switches. If the press addresses of SW1/SW2 are equal to zero, there will not be any update or change to the active addresses.  

Upon power-up the controller executes the following steps and then enters the main program.

  1. Initializes all the active attributes blocks to zero.
  2. Checks the current Eng Kit setup. If not set, defaults to two frameless switches and saves to EEPROM.
  3. Sets the active address of switch#1 and the OLED rocker to 0001H (if applicable).
  4. Checks the active address of switch #2 and the brightness from the setup attribute. If there is no setup attribute it defaults to address 0002H and maximum brightness (0FH).
  5. Loads the attributes for both switches into memory.
  6. Sends the active images to the switches.
  7. Set the timer interrupt for every 0.5ms.
  8. Set up the UART (RS232) communication.
  9. Transmit 11H to host.

The main program continuously goes through the following steps:

  1. Check and execute commands if there are data in the RS232 receive buffer.
  2. If the flag for switch scan is set, scan the switches and set flags.
  3. If switch #1 timer has expired, the timer is stopped, report 83H and process according to the active attribute of the switch#1.
  4. If switch #2 timer has expired, the timer is stopped, report 84H and process according to the active attribute of the switch#2.
  5. If switch#1 is pressed, report 81H and process according to the active attribute of the switch#1.
  6. If switch#2 is pressed, report 82H and process according to the active attribute of the switch#2.
  7. If switch#1 is released, report C1H.
  8. If switch#2 is released report C2H.
  9. If switch#1 image changes, report FFH followed by switch#1 active address and update the memory for switch#1 with image from flash at the active address for the switch#1. Starts timer for switch#1 if timer 1 is non-zero.
  10. If switch#2 image changes, report FEH followed by switch#2 active address and update the memory for switch#2 with image from flash at the active address for the switch#2. Starts timer for switch#2 if timer 1 is non-zero.
  11. Go to step1.

The main program continuously goes through the following steps:

  1. Check and execute commands if there are data in the RS232 receive buffer.
  2. If the flag for switch scan is set, scan the switches and set flags.
  3. If the switch timer has expired, the timer is stopped, report 83H and process according to the active attribute of the switch.
  4. If the top switch is pressed, report 91H and process according to the active attribute of the switch.
  5. If the middle switch is pressed, report 92H and process according to the active attribute of the switch.
  6. If the bottom switch is pressed, report 93H and process according to the active attribute of the switch.
  7. If the top switch is released, report B1H.
  8. If the middle switch is released report B2H.
  9. If the bottom switch is released report B3H.
  10. If the switch image changes, report FDH followed by the switch active address and update the memory for the switch with image from flash at the active address for the switch. Starts timer for the switch if timer 1 is non-zero.
  11. Go to step1.

Timer-interrupt is set for every 0.5ms. It does the following functions:

  1. Increment the master half millisecond timer that the main program uses for all timers. All timers use this for a starting time and to check if the stop time has passed.
  2. If the RS232 transmit buffer is not empty, transmit a byte.
  3. Exit the interrupt.

The controller communicates with the host via USB serial communication (115.2K, 1 start bit, 8 bit, 1 stop bit).

Communication Initiated by the Controller:
The controller transmits the switch activities, timer expirations, and the addresses of images when they are displayed. The protocol for the code transmitted are explained in the Main Program in the Operational Overview.

Communication Initiated by the Host:
The controller receives the data via a serial interrupt routine that places the data in the circular receive buffer. When the controller detects data in the circular receive buffer in the main program, the controller reads one byte and executes according to the following scenario.

  1. If the byte is 01H the controller responds by putting 61H in the transmit buffer and exits.
  2. If the byte is a 20H to 2FH the controller responds by putting 61H in the transmit buffer. The controller checks the command procedure and processes it accordingly. If the command procedure exists and all the data is proper, the controller puts 79H in the transmit buffer and exits. If the command procedure does not exist, the data is not acceptable, or consecutive bytes are not received within 100ms then the controller puts 6EH in the transmit buffer and exits.
  3. If the byte is not 01H, or 20H to 2FH, it is ignored.

There are two formats to transmit data:

  1. Hex format: A hex byte is transmitted without any change to it. [xxH] will be used to denote this. All commands and some data are sent by using this format.

  2. ASCII HEX format: Each nibble of the byte is converted to ASCII code and sent as a byte. [xxAH xxAH] will be used to denote this. For example, the hex byte 5AH is transmitted in two bytes, 35H and 41H. The ASCII value for 5 is 35H and the ASCII value for A is 41H. All addresses and most data are sent using this format.

This command reboots the controller to power-up state and upon completion reports 11H:

Command format:24H
Transmit format:(xxH)

This command is used to check if the controller is on-line:

Command format:01H
Transmit format:(xxH)

The controller transmits 61H back to the host.

This command downloads the brightness level for both switches. The brightness level changes immediately and stays in effect for duration of the session.

Command format:27H4EH[Brightness level]
Transmit format:(xxH)(xxH)(xxAH xxAH)

[Brightness level] is one byte transmitted in ASCII HEX. The acceptable range is 00H to 0FH, where 0FH is the maximum brightness level.

This command adds 7x10 sized characters to the switches. A maximum of 12 characters can be added per command.

Command format:27H[Switch][Number of characters][Row][Column][Characters]
Transmit format:(xxH)(51H for SW1, 52H for SW2)(xxAH xxAH)(xxAH xxAH)(xxAH xxAH)(xxAH xxAH …)

[Row] and [Column] are the starting position of the first character. Characters are two bytes of ASCII hex each. Example: ‘ABC’ = ‘3431 3432 3433’.

This command adds a horizontal line of a desired width to the switches.

Command format:27H[Switch][Starting Row][Rows to Fill]
Transmit format:(xxH)(59H for SW1, and 5AH for SW2)(xxAH xxAH)(xxAH xxAH)

[Starting Row] is the location of the first line. [Rows to Fill] are the number of subsequent lines to add.

Command to Change Character Background and Foreground Colors

Section titled “Command to Change Character Background and Foreground Colors”

This command changes the setting of the character text and background colors. When the setting is applied, new characters that are displayed will have the new colors. The default setting is black characters and a white background.

Command format:27H49H[Background color][Foreground color]
Transmit format:(xxH)(xxH)(xxAH xxAH xxAH xxAH)(xxAH xxAH xxAH xxAH)

The colors are 4 ASCII hex bytes in 565 RGB format. Example: Red = F800H = ‘46383030’ / Blue = 001FH = ‘30303146’ / Green = 07E0H = ‘30374530’.

This command changes the line color. When applied, new lines that are displayed will have the new set color. The default setting is black.

Command format:27H47H[Line color]
Transmit format:(xxH)(xxH)(xxAH xxAH xxAH xxAH)

The color is 4 ASCII hex bytes in 565 RGB format.

Command to Query the Controller for Mode, Controller, and Firmware Version

Section titled “Command to Query the Controller for Mode, Controller, and Firmware Version”

This command queries the controller for the mode as set by the mode select switch, the controller name, and the firmware version installed:

Command format:26H52H58H
Transmit format:(xxH)(xxH)(xxH)

Example: The command is sent. The controller responds with the following:

61xx53 30 32 4C 3231 4379
61H[Eng kit][Controller name][Version]79H

[Eng kit] is one byte. The possible responses are:

Eng KitSwitchesCode
IS-ENG-KIT-7-FFFrameless switch 1 and Frameless switch 200H
IS-ENG-KIT-7-FSFrameless switch 1 and Standard switch 201H
IS-ENG-KIT-7-DSDisplay switch 1 and Standard switch 202H
IS-ENG-KIT-8-RRocker switch03H

[Controller name] is five bytes. 53H 30H 32H 4CH 32H (S02L2)
[Version] is two bytes. For example, a 31h 43H would be version 1.12 (converted from ASCII hex)

Command to Designate the Current Engineering Kit Type

Section titled “Command to Designate the Current Engineering Kit Type”

This command changes the current Engineering Kit being used and saves the changes to EEPROM.

Command format:26H44H[Eng Kit code]
Transmit format:(xxH)(xxH)(xxAH xxAH)

[Eng Kit code] is one byte transmitted in ASCII hex. The following options are currently supported:

Eng KitSwitchesCode
IS-ENG-KIT-7-FFFrameless switch 1 and Frameless switch 200H
IS-ENG-KIT-7-FSFrameless switch 1 and Standard switch 201H
IS-ENG-KIT-7-DSDisplay switch 1 and Standard switch 202H
IS-ENG-KIT-8-RRocker switch03H

A reboot is required after sending this command. If an invalid code is sent, the system defaults to two frameless switches (00H).

Command to Manually Set Images for Switch#1 and Switch#2

Section titled “Command to Manually Set Images for Switch#1 and Switch#2”
Command format:2DH[Switch Identifier][Address for switch#1][Address for switch#2]
Transmit format:(xxH)(xxH)(xxAH xxAH xxAH xxAH)(xxAH xxAH xxAH xxAH)
Switch IdentifierCode
OLED64X48 Standard Switch53H
OLED52X36 Display54H
OLED96X64 Rocker55H
OLED96X64 Frameless Switch56H

[Address for switch#1] is two bytes transmitted in ASCII HEX. The acceptable range is 0001H to 01FFH.
[Address for switch#2] is two bytes transmitted in ASCII HEX. The acceptable range is 0001H to 01FFH.

The controller will assign the desired addresses to the switches.

Commands that Disable Switch and Timer Execution

Section titled “Commands that Disable Switch and Timer Execution”

Upon transmitting any of the following commands, the timers stop running and attributes for the switches activity do not execute. However, the switches are still scanned and reported. The attributes execution is enabled upon reboot or power-up. The reason for disabling the attribute execution is to enable faster downloads of images and attributes.

Command to Disable Switch and Timer Execution

Section titled “Command to Disable Switch and Timer Execution”

This command disables switch and timer execution.

Command format:26H51H5AH
Transmit format:(xxH)(xxH)(xxH)

This command erases the memory by turning all the cells ON. Before proceeding, the host needs to wait for the 79H to be received from the controller, indicating the memory is erased. The erase time for this flash memory is less than a second.

Command format:21H55HAAH52H52H
Transmit format:(xxH)(xxH)(xxH)(xxH)(xxH)

The flash memory must be erased before downloading new setup data, or corruption will occur. This command downloads the setup data. The setup data is saved on the flash memory:

Command format:2AH56H[0000H][Switch 2 start address][Brightness Level][Reserved]
Transmit format:(xxH)(xxH)(xxAH xxAH xxAH xxAH)(xxAH xxAH xxAH xxAH)(xxAH xxAH)(xxAH …)
Number of bytes1122111

[Brightness Level] is one byte encoded in ASCII HEX format. Range 00H to 0FH.
[Switch 2 start address] is two bytes with the value of 0001H to 01FFH encoded in ASCII HEX format. This is the address for the image that switch#2 displays upon power-up or reboot.
[Reserved] is 11 bytes of 00H encoded in ASCII HEX format. This is for future use. The customer can configure the last two bytes as needed for their application. The rest of the reserved bytes should be zero. The controller saves the setup to flash memory.

This setup data can be read using the attribute upload command. On startup the controller checks if the setup attribute is valid, and if not, the setup is not used.

This command downloads an image from the host to the flash memory address:

Command format:28H[Switch Identifier][Address][Image]
Transmit format:(xxH)(xxH)(xxAH xxAH xxAH xxAH)(xxAH … )

[Switch Identifier] is one byte with a value depending on switch type as shown below:

Switch IdentifierCode
OLED64X48 Standard Switch53H
OLED52X36 Display54H
OLED96X64 Rocker55H
OLED96X64 Frameless Switch56H

[Address] is two bytes with value of 0001H to 01FFH encoded in ASCII HEX format. [Image] is encoded in ASCII HEX format.

Display Image Bytes (3744 bytes in 565 BGR)

ByteDescription
1Top left pixel of the display
2
3743
3744Bottom right pixel of the display

Standard Image Bytes (6144 bytes in 565 BGR)

ByteDescription
1Top left pixel of the display
2
6143
6144Bottom right pixel of the display

Frameless Image Bytes (12288 bytes in 565 BGR)

ByteDescription
1Top left pixel of the display
2
12287
12288Bottom right pixel of the display

Rocker Image Bytes (768 bytes)

ByteDescription
1Top left pixel of the display
2
767
768Bottom right pixel of the display

This command uploads an image from the flash memory location to the host:

Command format:29H[Switch Identifier][Address]
Transmit format:(xxH)(xxH)(xxAH xxAH xxAH xxAH)

[Switch Identifier] is one byte with a value depending on switch type as shown below:

Switch IdentifierCode
OLED64X48 Standard Switch53H
OLED52X36 Display54H
OLED96X64 Rocker55H
OLED96X64 Frameless Switch56H

[Address] is two bytes with value of 0001H to 01FFH encoded in ASCII HEX format.

The controller transmits the image bytes back in ASCII HEX format.

The flash memory must be erased before downloading new attributes, or corruption will occur. This command downloads an attribute block from the host to the flash memory location:

Command format:2AH[Switch Identifier][Attribute block]
Transmit format:(xxH)(xxH)(xxAH xxAH xxAH xxAH)

[Switch Identifier] is one byte with a value depending on switch type as shown below:

OLED Rocker55H
OLED All Color Types56H

[Attribute Block] is 16 bytes transmitted in ASCII HEX format.

OLED Standard/Frameless/Display Attribute Block

Section titled “OLED Standard/Frameless/Display Attribute Block”
NameCurrent addressEnd address for the loopTimer1 for the loopTimer2 for the loopNext address for SW1 upon SW pressNext address for SW2 upon SW pressJump address for SW1 at the end of the loopJump address for SW2 at the end of the loopReservedReserved
Range0000 to 01FF0000 to 01FF00 to FF00 to FF0000 to 01FF0000 to 01FF0000 to 01FF0000 to 01FFReservedReserved
# of bytes2211222211

The first two bytes of the Attribute Block are the desired address of the block. The Attribute Block is stored in flash memory according to these first two bytes. When the controller reads the Attribute Block, it compares the desired address to the saved address. If they do not match, all attributes are deemed invalid and do not get loaded.

This command uploads an Attribute Block from the flash memory location to the host:

Command format:2BH[Switch Identifier][Address]
Transmit format:(xxH)(xxH)(xxAH xxAH xxAH xxAH)

[Switch Identifier] is one byte with a value depending on switch type as shown below:

OLED Rocker55H
OLED All Color Types56H

[Address] is two bytes with the value of 0000H to 01FFH encoded in ASCII HEX format.

The controller transmits the 16 bytes Attribute Block via RS232 in ASCII HEX format.

The power can be supplied to the Engineering Kits via USB port or J2 header. The voltage range can be 4.5V to 5.5V. Maximum current consumption is 125mA. A fuse and a Zener diode are used for high voltage input protection.

The PIC18F46K40 microcontroller is used in the Engineering Kits. The VDD for the microcontroller is 3.3V. A reset chip at the location PC1 is implemented to reset the microcontroller at 2.9V to comply with the OLED switch turn OFF requirement. Once the voltage gets to the 2.9V the microcontroller is reset causing the charge pump circuit disabling the OLED voltage. The OLED logic voltage is acceptable till 2.4V. The charge pump provides the OLED voltage and it is normally disabled with a pull-down resistor on the enable pin. The microcontroller enables it by setting the enable pin to high.

The auxiliary ports I/O are directly connected to microcontroller pins without any safety circuits. Care must be taken not to exceed VDD voltage.

The Engineering Kits are designed to be easily programmed and have a 5-position SIP footprint for this purpose (JP1). They can be programed by a variety of different programmers. Our recommendation is to use the PICkit 3 with the IS-PA2 adaptor and a USB power source. The IS-PA2 is an adaptor with a 5-position SIP header on one side and a 5-position, spring-loaded header on the other side.

Connector callout of the IS-PA2 and controller JP1

J1J2JP1Name
111MCLR
222VDD
333GROUND
444PGD (data)
555PGC (clock)

IS-PA2 on a control board

IS-PA2 board photos

  1. Download MPLAB-X from www.microchip.com.
  2. Install MPLAB-X to the default location with the default options.
  3. Download the MPLAB XC8 compiler from www.microchip.com.
  4. Install the MPLAB XC8 compiler to the default location with the default options
  5. Extract the firmware source code to a location of your choice.
  6. Open MPLAB-X IDE (Integrated Development Environment).
  7. Press the open project button and navigate to the directory the source code was extracted to, then click the directory and click “Open Project”.
  8. Click the “Production” menu at the top, and select “Clean and Build Project”. Wait for the build to complete.
  9. Attach a PICKIT3 (or equivalent) to the PCB board. This can be done using a IS-PA2 adapter (available for purchase on the NKK website) or by soldering a header into JP1 and attaching the PICKIT3.
  10. Press the debug project button and wait for the output window to say “Running”.
  11. Observe the program is now running on the board and images appear on the SmartDisplay.
  12. Press the stop button. You are now ready to start developing for the SmartDisplays.

Typical dimensions. Sockets and components vary with kit type.

Host
Any computer, terminal, or other device that can communicate over the USB line.

Byte
An eight-bit hex value ranging from 00H to FFH (Decimal 0 to 255). The bit format of a byte is: (B7 B6 B5 B4 B3 B2 B1 B0) where B7 is most significant and bit B0 is least significant bit.

Nibble/Hex Digit
A four-bit value ranging from 0H to FH. A byte consists of two nibbles.

ASCII
A byte value representing a symbol.

Communication Format
There are two formats to transmit a byte:

  1. Hex format - A hex byte is transmitted without any change to it. [xxH] will be used to denote this.

    All commands and some data are sent by using this format.

  2. ASCII HEX format - Each nibble of the byte is converted to ASCII code and sent as a byte. [xxAH] will be used to denote this.

    For example, the hex byte 5AH is transmitted in two bytes, 35H and 41H. The ASCII value for 5 is 35H and the ASCII value for A is 41H.

    All addresses and most data are sent using this format.

Address
A two-byte value ranging from 0001H to 07FFH representing the 2,047 memory locations for pictures and attributes on the flash memory.

NKK SWITCHES LIMITED WARRANTY AND LIMITATION OF LIABILITY

The following limits our liability. Please read.

NKK Switches hereby warrants this product against any and all manufacturing defects for a period of one year from the date of sale of this product to the original end user. NKK Switches’ liability in the event of such defect is limited to repair or replacement of the defective products. NKK Switches disclaims any liability or warranty obligation with respect to any product that is misused, damaged by any user, or not used in conformity with all applicable product specifications.

NKK SWITCHES HEREBY DISCLAIMS ANY WARRANTY, EXPRESS OR IMPLIED, OTHER THAN THAT CONTAINED HEREIN. NKK SWITCHES EXPRESSLY DISCLAIMS THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, AND SHALL HAVE NO LIABILITY BASED ON OR ARISING FROM ANY CLAIM OF SUCH WARRANTY.

NKK Switches shall have no liability to any person for any incidental, consequential, special, punitive, or other damages of any kind whatsoever relating to any use of this product.

USE OF THIS PRODUCT IN CONNECTION WITH ANY LIFE CRITICAL APPLICATION IS NOT RECOMMENDED.